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Black PowderEdit

Level Range MP
1 2/0 20
2 2/0 24
3 2/0 30
4 2/0 38
5 2/0 50
  • Effect: Lowers accuracy
  • Range: Radial

Magic ThreadEdit

Level Range MP
1 2/0 24
2 2/0 29
3 2/0 36
4 2/0 46
5 2/0 60
  • Effect: Silences the target
  • Range: Radial

PhosphorusEdit

Level Range MP
1 2/0 28
2 2/0 34
3 2/0 42
4 2/0 54
5 2/0 70
  • Effect: Confuses the target
  • Range: Radial

GravityEdit

Level Range MP
1 2/1 34
2 2/1 41
3 2/1 51
4 2/1 65
5 2/1 85
  • Effect: Stuns the target
  • Range: Radial

NightmareEdit

Level Range MP
1 2/0 28
2 2/0 34
3 2/0 42
4 2/0 54
5 2/0 70
  • Effect: Disables target's attack
  • Range: Radial

Hell GateEdit

Level Range MP
1 2/2 72
2 2/2 87
3 2/3 109
4 2/3 138
5 2/4 180
  • Effect: Causes status ailment
  • Range: Radial

PhotonEdit

Level Damage Range MP
1 117 2/0 35
2 127 2/0 42
3 140 2/0 53
4 158 2/0 67
5 -- 2/0 88
  • Effect: Damages the target
  • Range: Radial

First AidEdit

Level Healing Range MP
1 50 2/0 16
2 54 2/0 19
3 59 2/0 24
4 66 2/0 31
5 75 2/0 40
  • Effect: Heals HP (INT based)
  • Range: Radial

HealEdit

Level Healing Range MP
1 90 3/0 28
2 96 3/0 34
3 105 4/0 42
4 118 4/0 54
5 135 5/0 70
  • Effect: Heals HP (INT based)
  • Range: Radial

Heal BellEdit

Level Healing Range MP
1 10 2/1 40
2 14 2/1 48
3 18 2/1 60
4 22 2/1 77
5 26 2/1 100
  • Effect: Heals a percentage of target's health for 3 turns
  • Range: Radial

Heal BloomEdit

Level Healing Range MP
1 80 3/1 64
2 86 3/1 77
3 94 3/1 97
4 105 3/1 123
5 120 3/1 160
  • Effect: Heals HP (INT based)
  • Range: Radial

Heart AttackEdit

Level Damage Range MP
1 120 1/0 20
2 128 1/0 24
3 140 1/0 30
4 157 1/0 38
5 180 1/0 50
  • Range: Radial

Hammer StrikeEdit

Level Damage Range MP
1 115 1/0 25
2 123 1/0 30
3 135 1/0 38
4 151 1/0 48
5 173 1/0 63
  • Range: Radial

Called StrikeEdit

Level Damage Range MP
1 105 2/0 30
2 112 2/0 36
3 123 3/0 45
4 138 3/0 58
5 158 4/0 75
  • Range: Radial

High SlashEdit

Level Damage Range MP
1 110 1/1 35
2 118 1/1 42
3 129 1/2 53
4 144 1/2 67
5 165 1/3 88
  • Range: Straight Line

CrashEdit

Level Damage Range MP
1 125 0/1 40
2 134 0/1 48
3 146 0/2 60
4 164 0/2 77
5 188 0/3 100
  • Range: Radial

Healing FormulaEdit

This formula is not perfect, but I found it is roughly correct. Needs more testing.

Total Heal = Int Heal x ((Intelligence + Buff)/100)

ie.. Heal lvl 3, with 348 Int, and a Int Up lvl 3 stone equiped

105 (Heal) x ((348 + 14 (4%))/100) --> 105 x (362/100) -->  105 x 3.62 = 380

So roughly you would heal for 380 HP per cast.

*Again this is a rough formula, this is still in the making, and seems easy enough to follow.Edit

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