Black Powder[]
Level
|
Range
|
MP
|
1
|
2/0
|
20
|
2
|
2/0
|
24
|
3
|
2/0
|
30
|
4
|
2/0
|
38
|
5
|
2/0
|
50
|
- Effect: Lowers accuracy
- Range: Radial
Magic Thread[]
Level
|
Range
|
MP
|
1
|
2/0
|
24
|
2
|
2/0
|
29
|
3
|
2/0
|
36
|
4
|
2/0
|
46
|
5
|
2/0
|
60
|
- Effect: Silences the target
- Range: Radial
Phosphorus[]
Level
|
Range
|
MP
|
1
|
2/0
|
28
|
2
|
2/0
|
34
|
3
|
2/0
|
42
|
4
|
2/0
|
54
|
5
|
2/0
|
70
|
- Effect: Confuses the target
- Range: Radial
Gravity[]
Level
|
Range
|
MP
|
1
|
2/1
|
34
|
2
|
2/1
|
41
|
3
|
2/1
|
51
|
4
|
2/1
|
65
|
5
|
2/1
|
85
|
- Effect: Stuns the target
- Range: Radial
Nightmare[]
Level
|
Range
|
MP
|
1
|
2/0
|
28
|
2
|
2/0
|
34
|
3
|
2/0
|
42
|
4
|
2/0
|
54
|
5
|
2/0
|
70
|
- Effect: Disables target's attack
- Range: Radial
Hell Gate[]
Level
|
Range
|
MP
|
1
|
2/2
|
72
|
2
|
2/2
|
87
|
3
|
2/3
|
109
|
4
|
2/3
|
138
|
5
|
2/4
|
180
|
- Effect: Causes status ailment
- Range: Radial
Photon[]
Level
|
Damage
|
Range
|
MP
|
1
|
117
|
2/0
|
35
|
2
|
127
|
2/0
|
42
|
3
|
140
|
2/0
|
53
|
4
|
158
|
2/0
|
67
|
5
|
--
|
2/0
|
88
|
- Effect: Damages the target
- Range: Radial
First Aid[]
Level
|
Healing
|
Range
|
MP
|
1
|
50
|
2/0
|
16
|
2
|
54
|
2/0
|
19
|
3
|
59
|
2/0
|
24
|
4
|
66
|
2/0
|
31
|
5
|
75
|
2/0
|
40
|
- Effect: Heals HP (INT based)
- Range: Radial
Heal[]
Level
|
Healing
|
Range
|
MP
|
1
|
90
|
3/0
|
28
|
2
|
96
|
3/0
|
34
|
3
|
105
|
4/0
|
42
|
4
|
118
|
4/0
|
54
|
5
|
135
|
5/0
|
70
|
- Effect: Heals HP (INT based)
- Range: Radial
Heal Bell[]
Level
|
Healing
|
Range
|
MP
|
1
|
10
|
2/1
|
40
|
2
|
14
|
2/1
|
48
|
3
|
18
|
2/1
|
60
|
4
|
22
|
2/1
|
77
|
5
|
26
|
2/1
|
100
|
- Effect: Heals a percentage of target's health for 3 turns
- Range: Radial
Heal Bloom[]
Level
|
Healing
|
Range
|
MP
|
1
|
80
|
3/1
|
64
|
2
|
86
|
3/1
|
77
|
3
|
94
|
3/1
|
97
|
4
|
105
|
3/1
|
123
|
5
|
120
|
3/1
|
160
|
- Effect: Heals HP (INT based)
- Range: Radial
Heart Attack[]
Level
|
Damage
|
Range
|
MP
|
1
|
120
|
1/0
|
20
|
2
|
128
|
1/0
|
24
|
3
|
140
|
1/0
|
30
|
4
|
157
|
1/0
|
38
|
5
|
180
|
1/0
|
50
|
Hammer Strike[]
Level
|
Damage
|
Range
|
MP
|
1
|
115
|
1/0
|
25
|
2
|
123
|
1/0
|
30
|
3
|
135
|
1/0
|
38
|
4
|
151
|
1/0
|
48
|
5
|
173
|
1/0
|
63
|
Called Strike[]
Level
|
Damage
|
Range
|
MP
|
1
|
105
|
2/0
|
30
|
2
|
112
|
2/0
|
36
|
3
|
123
|
3/0
|
45
|
4
|
138
|
3/0
|
58
|
5
|
158
|
4/0
|
75
|
High Slash[]
Level
|
Damage
|
Range
|
MP
|
1
|
110
|
1/1
|
35
|
2
|
118
|
1/1
|
42
|
3
|
129
|
1/2
|
53
|
4
|
144
|
1/2
|
67
|
5
|
165
|
1/3
|
88
|
Crash[]
Level
|
Damage
|
Range
|
MP
|
1
|
125
|
0/1
|
40
|
2
|
134
|
0/1
|
48
|
3
|
146
|
0/2
|
60
|
4
|
164
|
0/2
|
77
|
5
|
188
|
0/3
|
100
|
Healing Formula[]
This formula is not perfect, but I found it is roughly correct. Needs more testing.
Total Heal = Int Heal x ((Intelligence + Buff)/100)
ie.. Heal lvl 3, with 348 Int, and a Int Up lvl 3 stone equiped
105 (Heal) x ((348 + 14 (4%))/100) --> 105 x (362/100) --> 105 x 3.62 = 380
So roughly you would heal for 380 HP per cast.
*Again this is a rough formula, this is still in the making, and seems easy enough to follow.[]